﻿package com.winmastergames.lolgame {
	import flash.display.MovieClip;
	import flash.display.Stage;

	public class engineHud extends MovieClip {
		public function engineHud(xLoc:Number, yLoc:Number){
			x = xLoc;
			y = yLoc;
		}

		public function updateVariables(ammoCount:Number, clipSize:Number, ammoRemaining:Number){
			remainingAmmoTxt.text = ammoRemaining.toString();
			clipSizeTxt.text = clipSize.toString();
			totalAmmoTxt.text = ammoCount.toString();
		}
	}
}